Before you begin, place a Boomerang Thrower at position 1 and set it to Last.
The following actions are taken at the end of a round:
Round 1: Boomerang Thrower 1 to Multi-Target
Round 4: Place Sniper Monkey at Position 2, Set to First. Boomerang Thrower 1 to Sonic Boom
Round 5: Boomerang 1 to Red Hot 'Rangs
Round 13 (Lost 6 lives here, can't seem to fix it): Boomerang 1 to Bionic Boomer, Set to First
Round 14: Boomerang 1 to Glaive Thrower
Round 18: Place Spike Factory at Position 3
Round 21: Spactory 3 to Bigger Stacks 1/0
Round 25: Bomb Tower at Position 7, Set to Strong, upgrade to Extra Range 1/0
Round 26: Bomb 7 to Frag Bombs 2/0
Round 29: Spactory 3 to Faster Production 1/1
Round 31: Bomb Tower at Position B, Set to Close, upgrade to Extra Range 1/0
Round 32: Bomb B to Frag Bombs 2/0
Round 33: Bomb B to Cluster Bombs 3/0
Round 34: Bomb Tower at Position 6, Set to Strong
Round 35: Bomb 6 to Extra Range, Frag Bombs 2/0
Round 36: Bomb B to Bigger Bombs 3/1
Round 37: Spactory 3 to Even Faster Production 1/2
Round 39: Bomb B to Bloon Impact 4/1
Round 40: Set Sniper 2 to Strong, upgrade to Full Metal Jacket, Faster Firing 1/1
Round 41: Sniper 2 to Night Vision Goggles 1/2, Bomb B to Missile Launcher 4/2, Bomb Tower at Position 8, Set to Strong, Upgrade to Extra Range, Frag Bombs 2/0, Bomb 6 to Bigger Bombs 2/1
Round 42: Bomb 6 to Missile Launcher 2/2
Round 43: Bomb 6 to MOAB Mauler 2/3 Bomb 8 to Bigger Bombs, Missile Launcher 2/2
Round 44: Bomb 8 to MOAB Mauler 2/3
Round 45: Bomb 7 to Bigger Bombs, Missile Launcher, MOAB Mauler 2/3 Bomb 9 Strong
Round 46: Bomb 9 to Bigger Bombs 0/1
Round 47: Bomb 9 to Extra Range, Frag Bombs, Missile Launcher, MOAB Mauler 2/3
Round 48: Bomb Tower at Position A, Set to Close, Upgrade to Extra Range, Frag Bombs, Cluster Bombs, Bigger Bombs, Missile Launcher 3/2
Round 49: Monkey Village at Position 4, Upgrade to Monkey Fort, Radar Scanner 0/2
Round 50: Village 4 to Monkey Beacon, Jungle Drums 2/2 Spactory 3 to White Hot Spikes 2/2
Round 51: Spactory 3 to Spiked Ball Factory 3/2 Bomb Tower at Position 5, Set to Strong
Round 52: Bomb Tower 5 to Extra Range, Frag Bombs, Bigger Bombs, Missile Launcher 2/2
Round 53: Bomb 5 to MOAB Mauler 2/3
Round 55: Super Monkey at Position Z
Round 57: Super Z to Laser Blasts 1/0
Round 59: Super Z to Plasma Blasts 2/0 Ice Tower at Position W, upgrade to Enhanced Freeze, Snap Freeze 2/0
Round 61: Bomb A to Bloon Impact 4/2 Super Z to Super Range 2/1
Round 63: Super Z to Epic Range 2/2
Round 68: Super Z to Robo Monkey 2/3, Set to Strong, Ice W to Permafrost, Deep Freeze 2/2
Round 72: Ice W to Artic Wind 3/2
Round 74: Super Monkey at Position X, Set to First
Round 75: Super X to Laser Blasts, Super Range 1/1
Round 78: Super X to Plasma Blasts, Epic Range 2/2
Round 79: Super X to Robo Monkey 2/3
Round 81: Super Monkey at Position Y
Round 82: Super Y to Laser Blasts, Plasma Blasts 2/0, Set to Strong
Round 83: Super Y to Super Range, Epic Range 2/2
Round 84: Super Y to Robo Monkey 2/3
There you have it! An almost NAPS FRILLS guide for Monkey Lane Hard.
Thanks to Unstoppable1237 on the Ninja Kiwi Forums for the video!
Happy Popping, and Toodleoo!
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DeleteHOW DO YOU GET PAST ROUND 82!?!?!?
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Ummm doesn't work on PC...
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ReplyDelete